//#include "Audio.h"
//
////Audio class from fmod 
//
////initializes sounds to be played together
//void Audio::initializeSound()
//{
//	result = System_Create(&fmodSystem);
//	result = fmodSystem->init(NUM_CHANNELS, FMOD_INIT_NORMAL, 0);
//}
//
////Updates the sound played through speakers
//void Audio::updateSound()
//{
//	result = fmodSystem->update();
//}
//
////Loads every sound from a file
//void Audio::loadSounds()
//{
//	result = fmodSystem->createSound("sounds/Blast_1.wav", FMOD_DEFAULT, 0, &blast1);
//	blast1 -> setMode (FMOD_LOOP_OFF);
//
//	result = fmodSystem->createStream("sounds/Background_Music.wav", FMOD_DEFAULT, 0, &soundtrack); //U can do createStream to Stream the music instead
//	soundtrack->setMode (FMOD_LOOP_NORMAL); //Makes the sound Loop
//
//	result = fmodSystem->createSound("sounds/Pew_Pew.wav", FMOD_DEFAULT, 0, &attack);
//	attack->setMode (FMOD_LOOP_OFF);
//
//	result = fmodSystem->createSound("sounds/Jump.wav", FMOD_DEFAULT, 0, &jump);
//	jump -> setMode (FMOD_LOOP_OFF);
//
//	result = fmodSystem->createSound("sounds/Dive.wav", FMOD_DEFAULT, 0, &dive);
//	dive -> setMode (FMOD_LOOP_OFF);
//
//	result = fmodSystem->createSound("sounds/Birds_Forest.wav", FMOD_DEFAULT, 0, &soundtrack2);
//	soundtrack2 -> setMode (FMOD_LOOP_OFF);
//}
//
//void Audio::playBlast1()
//{
//
//result = fmodSystem->playSound(FMOD_CHANNEL_FREE, blast1, false, &channel);
//
//}
//
//void Audio::playAttack()
//{
//
//result = fmodSystem->playSound(FMOD_CHANNEL_FREE, attack, false, &channel);
//
//}
//
//void Audio::playSoundtrack()
//{
//
//result = fmodSystem->playSound(FMOD_CHANNEL_FREE, soundtrack, false, &channel);
//
//}
//
//void Audio::playJump()
//{
//
//result = fmodSystem->playSound(FMOD_CHANNEL_FREE, jump, false, &channel);
//
//}
//
//void Audio::playDive()
//{
//
//result = fmodSystem->playSound(FMOD_CHANNEL_FREE, dive, false, &channel);
//
//}
//
//void Audio::playSoundtrack2()
//{
//
//result = fmodSystem->playSound(FMOD_CHANNEL_FREE, soundtrack2, false, &channel);
//
//}